Author Topic: Update to 1.6.X  (Read 4392 times)

October 22, 2013, 09:07:18 pm
Reply #15

Baltazar

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Well it is good to see work moving forward on TE.  Hopefully we will see something for that soon.

October 25, 2013, 07:08:52 pm
Reply #16

Kuges

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Came about this site while trying to put together a mod pack, thought you might find it helpful :

http://www.mmo-champion.com/threads/1210470-Fuzzzie-s-1-6-4-Mod-List

October 25, 2013, 08:34:50 pm
Reply #17

Baltazar

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Yeah, it's a great site as he covers most of the mods we use, and he really keeps up to date on new releases, including those hard to find dev releases on some mods.  I have also gotten a few mod ideas from this site as well.  He does provide configs, but we don't use those, as he just started doing that recently.

Going to update production with what is on test tonight.  Then tomorrow I can spend some time on updating test to 1.6.4.  I spoke to James today as well to make him aware.


October 25, 2013, 08:54:42 pm
Reply #18

Kuges

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Yeah, it's a good find for me, was running into issues creating a UE based 1.6.4 pack,. (it was the supporting libraries that were annoying to figure out) If I figure out how to do it, I might just make a package and upload it.

October 25, 2013, 09:44:57 pm
Reply #19

Baltazar

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Was thinking about adding some more UE mods for the 1.6.4 update, but not sure.  A couple of them look interesting.

October 26, 2013, 11:44:47 am
Reply #20

Kuges

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Yeah, that's what I've been messing with last couple of days, the only problem seems to be in the "Dark Machine" mods, there is a couple major bugs yet (worldgen/ and machine blocks texutres look like pink and black checkerd blocks, and don't work probably.)

October 26, 2013, 04:54:15 pm
Reply #21

Baltazar

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Working on the 1.6.4 version today.  I may have something to test with by later tonight or tomorrow.  The download I will be setting up will be to work with the default launcher, but separate from the .minecraft folder, so it should not affect your existing 1.6.4 installation other than adding the custom jar and profile for it.  I will post on the test server forum once it is available.

I will be setting it up as a new world, which we still need to determine a seed for.



October 27, 2013, 05:04:06 pm
Reply #22

Kuges

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October 27, 2013, 08:54:30 pm
Reply #23

Kuges

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