Author Topic: Test Server Update 1.4.7 1.3  (Read 2997 times)

March 13, 2013, 03:17:16 pm

Baltazar

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The 1.3 client has been posted.  Below are the changes.

Removed Flans Mod (See below)
Removed NEI Plugins (Waiting for update)
Updated Forge to 6.6.2.534
Updated Misc Peripherals to 3.1c
Updated NEI to 1.4.7.1
Updated Code Chicken Core to 0.8.1
Updated Twilight Forest to 1.15.4
Updated Logistincs Pipes to 0.7.0.91
Updated Industrial Craft to 1.115.231
Updated Grav Suite to 1.7
Updated Adv Solar Panels to 3.3.3
Updated GregTech to 2.82c
Updated Mystcraft to 0.10.1
Updated Enchanting Plus to 1.12.9
Updated IC Backpack Mod to 2.6
Updated Steve's Carts to 2.0.0.a62
Updated WR-CBE to 1.3.3
Updated Ender Storage to 1.4.1.3
Updated Railcraft to 6.17.0.0
Updated Tubestuff to 52.4.6
Updated Dimensional Anchors to 52.2.0
Updated Immibis Core to 52.4.6
Updated Portal Gun to 1.4.7v5
Updated Factorization to 0.7.21
Updated Thaumic Bees to 1.4.3a
Updated Plugins for Forestry to Build 29
Updated Forestry to 2.0.0.11
Updated Extra Biomes XL to 3.11.0
Updated Dynmap to 1.5

I dropped Flans mod due to all of the performance issues we were having since the last update, and the number of items that mod adds.  Plus I did not believe anyone was using that mod.  If that is not the case, please let me know.

A lot of bug fix releases in this update, and for many mods it may be the last update prior to the switch to MC 1.5, which we will not be updating to anytime soon.

A few notable updates are the backpack HUD mod now displays icons for all armor items, and not just the jetpack.  The grav suite update added an adv jetpack, which holds 1mil EU, flys to 256 blocks, and also acts as a lap pack.  You need to turn on fly mode with the F key to turn it on.

The NEI plugins mod had to be dropped until it is updated.  It is not currently compatible with the current version of NEI.  So you may notice lack of recipes on some IC2, Forestry, BC, and RC items.

There were quite a few updates to GregTech.  Below is most of the changelog since the last version.  Note that there appear to be quite a few recipe changes.

3/10/2013 2.82b http://forum.industrial-craft.net/index.php?page=Thread&postID=103381#post103381
Copying of Maps inside the printer is now possible (I know you can still craft copies, but hey! A printer is so much cooler)
Creating Maps inside a printer with compass and 8 Paper is now also possible.
Compasses and Clocks are now craftable inside an Assembler.
Added several Circuit Parts to the Scrapboxdrops.
Added some missing Insulation-Recipes to the Assembler.
Added alternate Generator Recipes.

3/9/2013 2.82a http://forum.industrial-craft.net/index.php?page=Thread&postID=103281#post103281
Fixed that Recipe Bug mentioned above.
Added the Printer! A Device which can basically copy writable/written Books by inserting a Book, an Ink Sack and the Book you wanna Copy. It can also craft Books from 3 Paper and a Leather.
Added a Button to the GUIs of Basic Machines, which is enabling you to switch between Sided-Input and non-Sided-Input.
Fixed "Item-Output-Mode" of Basic Machines not being Saved, and so resetting to enabled all the time.

3/8/2013 2.81f http://forum.industrial-craft.net/index.php?page=Thread&postID=103215#post103215
Added Plate Bending Machine also known as Bender. It can convert Ingots to Plates. I changed tons of Crafting Recipes, including Mixed Metal Ingots, Dense Copper Plates and almost every Machine. I won't add any Config to revert that massive change!
Added Circuit Assembling Machine. It is a Device, which produces regular Circuits cheaper, and is also a requirement for most of the higher Tier Circuits. As with Bender, I wont add a Config for that change, so don't even ask for it!
Fixed NEI-Recipe-Transfer-Rect in some of the Auto-Machines. I will have to ask mistaqur for the Names of the Recipe handlers for Macerator, Extractor, Compressor, Furnace and so on.

3/8/2013 2.81e http://forum.industrial-craft.net/index.php?page=Thread&postID=103050#post103050
Fixed my wrong usage of splitStack(1), as I didnt look at its sideeffects (decreasing the size of the original Stack).

3/6/2013 2.81d http://forum.industrial-craft.net/index.php?page=Thread&postID=102905#post102905
Added Wildcard-Damagevalue Mode for the regular Sorter. Just rightclick the Item. It can sometimes cause Render glitches! If thats the Case the GUI will become partially invisible, but you can STILL click all the Slots. When that happens take the Log and give it to the one whose Item caused that glitch, AND NOT ME!!! I cant fix other peoples broken Code. Especially not Eloraams Code, which causes an even more strange Errorlog.
Added the "Grindable-Only" Mode of the Type-Sorter (The Ore with the Gear on it), as not all Ores are really grindable *ahem* XyChorium *ahem*
Fixed OreDict-Unification-API not associating certain Ore Strings before postload happens. That Bug was happening due to my switch from stupid Listscanner to ultrafast Double-Hashmap (of which, one Map didnt have the Name of the Ore).

3/6/2013 2.81c http://forum.industrial-craft.net/index.php?page=Thread&postID=102733#post102733
Added 3 more decorative Storages (note, that their mainpurpose is DECORATION and NOT Storage). You can craft them in a shapeless Recipe of the Metal encased Shelf.
Changed the Texture of the Advanced Safe, to look more safely. (what a pun)
Fixed Holoslots, which dont have a Click handling, to cause crashes (i.e. clicking in Electrolyzer on the Water Icon).
Fixed Recycling options for Cobble (seems ICē doesnt check for wildcard Values) and added several other things like Glass Buttons, Pipes (also Sandstone Pipes) or similar to the List.

3/4/2013 2.81b http://forum.industrial-craft.net/index.php?page=Thread&postID=102569#post102569
Fixed the Sorters connecting and disconnecting to the E-net every single tick.
Added Shelfes to store Books, Paper and Food Cans! Guess who gave me the Idea to do that. (remembers a minor Texture Bug when leftclicking it too often...)

3/2/2013 2.81a http://forum.industrial-craft.net/index.php?page=Thread&postID=102294#post102294
Added Item Type Sorter. Capable of sorting up to 12 (Leave Blocks are bugged) item Types, just by OreDict-Names.

3/2/2013 2.80h http://forum.industrial-craft.net/index.php?page=Thread&postID=102209#post102209
Fixed Wildcard Damagevalue in Recipes not being accepted when Debug Mode is not enabled. Yes, I used that -1 Damagevalue for the Food Recipes.

3/1/2013 2.80g http://forum.industrial-craft.net/index.php?page=Thread&postID=102135#post102135
Fixed some minor Bugs.

3/1/2013 2.80f http://forum.industrial-craft.net/index.php?page=Thread&postID=102049#post102049
Added Alloy Smelter. You can use it to quickly get Bronze/Brass/Invar without having to macerate the Ingots.
Added Automatic Canning Machine. It can can Food and it fills Cells. However it cannot fill Fuel Cans nor CFoam-Packs. Due to the Cell filling ability I removed all Recipes, which craft a Cell of X out of empty Cell + Ingredient Y. That means you must have that Machine to craft Uranium Cells, Plutonium Cells, Thorium Cells, Sulfur Cells, Calcium Carbonate Cells, Bio Cells, Hydrated Coal Cells, Water Cells, Lava Cells, Mercury Cells and so on.
Both Machines have an API to add Recipes unlike their other Mods counterparts (I know TE has an API for its Induction Smelter, but this Device is more meant to be an Alloy Furnace instead of an Ore Processor).

2/27/2013 2.80e http://forum.industrial-craft.net/index.php?page=Thread&postID=101751#post101751
Added the Wiremill. A Device, which increases the Cable Output per Ingot by 33-50%. It needs an undamaged Drawplate of Redpower to be crafted, as I dont wanna ruin the RP-Tech-Tree requirement of Diamond Block + Handsaw. *Hint: There is a secret Recipe*

2/26/2013 2.80d http://forum.industrial-craft.net/index.php?page=Thread&postID=101673#post101673
Improved loading time by applying wasRead() to the Advanced Config.
Added 5 old new Machines: Automatic Macerator, Automatic Extractor, Automatic Compressor, Automatic Recycler and Automatic E-Furnace. They are all crafted by adding a Conveyor Module to the original Machine.

2/24/2013 2.80c http://forum.industrial-craft.net/index.php?page=Thread&postID=101333#post101333
Fixed a minor Bug regarding Owner assignment (of non-protected Machines)

2/24/2013 2.80b http://forum.industrial-craft.net/index.php?page=Thread&postID=101314#post101314
Added Digital Chest Interface for better access to its Inventory Data. (That is for Modders!)
Also made them Wrenchable by non-Owners if their Data is empty.

2/24/2013 2.80a http://forum.industrial-craft.net/index.php?page=Thread&postID=101261#post101261
Grabbed the old fix for that Problem
Fixed Bronze Hoes not being reversible in Macerator/Furnace
Removed old Quantum Chest GUI Code and forgot to remove its GUI-png-File...
Made Digital Chests and Quantum Chests only wrenchable by their respective Owner. This should prevent accidental mishaps of random people running around with Scissors Wrenches in their Hand (guess what happened recently...).