Author Topic: Test server update 1.4.7 1.2  (Read 2548 times)

February 16, 2013, 11:30:04 pm


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Below are the changes for the 1.2 client.

Updated Forge to
Updated Mystcraft to
Updated Forestry to
Updated Dynmap to 1.5 Alpha 2
Updated Portal Gun to 1.4.7 v4
Updated Gravity Gun to 1.4.7 v2
Updated Immibis Core 52.4.3
Updated Dimensional Anchor 52.1.7
Updated Tubestuff to 52.2.2
Updated Computer Craft to 1.5
Updated Misc Peripherals to 3.1
Updated Steves Carts to 2.0.0.a57
Updated Thaumic Bees to 1.4.1
Updated Enchanting Plus to 1.12.7

Main items of interest in this update are some of the missing mobs are back (i.e. squid, ghasts), and mystcraft dimensions no longer have time/weather issues.

The biggest update was with mystcraft.  There were a lot of changes to this mod, so please test what you can.  Existing worlds will still be accessable, but books have lost their modifiers, so they will need to be reapplied.  Also, seeing a number of the symbols have changed, this will cause some changes to existing worlds.  I hopped into Mining II, and there is number an instibility effect on it.  I am guessing this is because the eternal day symbol was probably removed, and possibly some others.

I may be able to clean up some of these issues by manually editing the nbz files for the world.  Please let me know what world you are having issues with, and what needs to be adjusted about them.  You also need to let me know the world # in question.  I would like to document and test these corrections on test before going to live.

February 23, 2013, 02:40:06 pm
Reply #1


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An updated 1.2 client is now available.  Below are the list of changes.

Updated Forge to
Updated NEI to
Updated CodeChinkenCore to 0.7.3
Updated NEI RP Plugin to
Updated WRCBE to
Updated Extra Bees to
Updated Iron Chests to
Updated Steve's Carts to 2.0.0.a58
Updated Status Effect Hud to 1.9
Updated Twilight Forest to 1.15.3
Updated NEI Plugins to
Updated Optifine to 1.4.6 HD D5
Updated Ender Storage to
Updated CoFHCore to
Updated Thermal Expansion to
Updated Omnitools to 3.0.4
Updated Enchanting Plus to 1.12.8
Updated Railcraft to
Updated Gregtech to 2.79f
Added Valve Pipe
Added Mob Spawn Control

This update seems a lot more stable than the last one.

The introduction of the Mob Spawn Control allows us to have full control over what mobs spawn where.  Currently vanilla, Mo Creatures, and Thaumcraft mobs spawn in the overworld and myst worlds.  Settings are biome dependent, and I have not setup the Mo Creature mobs in all biomes yet.

I'm going to be playing with the spawn config a bit today.  I want to make some of the spawn a little more rare, and specific to the Biomes.  Please let me know your thoughts related to the spawns now, before we move these changes to production.

Also please test on the new client/server and let me know any issues you find.