Day/Night cycles are out of whack on production. It seems to be tied to server restarts instead of gametime. Yesterday morning, it was night according to the solar panels, including bluetricity solar panels. I restarted the server due to lag, and after it read as permenantly day even when gametime said it was night. Today, we are back to eternal night again.
Hostile mobs in myst worlds still aren't spawning, even tested on the test server.
beds are not currently working, if no one is on, it immediately changes the time to 6am, and says you can only sleep at night..unsure if it is setting the home flag afterwards.
./spawn and ./sethome are not working, "you do not have permission for this command"
./dynmap webregister is not working, "you do not have permission to use this command"
world 64 in test now hos meteors, before it was nausea, could be related to the eternal day/no weather flag
let me know before moving test to production to remove quarry and other psuedo-anchors
lag in production still seems to be a problem, currently we are still having to do atleast one more restart a day. Not sure if you want to automate a second restart, and make it at 12 hour intervals instead.