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A lot of the mods have upgraded to 1.7 now (think Mod Power Suits is one of the last major mods to be in beta atm). Any thought about throwing them together and applying them to our current world on a test to see how bad they mess everything up?

Yeah, been thinking about doing this.  I'll try to make time this weekend to go through the current versions of all of the mods, and will put something up for the test server.

Mainly I think AE2 is going to make a mess out of our system, that got such a huge overhaul. Just started a solo world useing Bevo's Tech Pack, which is 1.7, to try everything out.

Okay, below are some of the mods I have noticed that are missing 1.7.10 support.

Portal and Grav guns
Modular Power Suits (though jenkins builds might work)
NumiRP (for RP world gen in old world)  This one I doubt will be updated
Open Peripherals
Soul Shards (has a replacement, but not sure if it is compatible)

It's going to be a bit of work to get this update out.  I'll see what I can do this week and coming weekend to get something on test.  If there are any additional mods to consider, or any you think should be removed, please let me know.

Most I"m not sure on, but Power suits I think is being worked on. Not sure about open peripherals...has Computer Craft been updated, haven't seen it yet, that might be why.  ProjectRed adds the old gems from Red Power. Soul Shards seems like I just saw something about that . As well as Mod Power Suits (much rejoicing on FTB). Wait...Direwolf Server play 7 (1.7) has Mystcraft...They just made a UU Matter ocean age. might still be in beta, but they have been using linking books from about the first episode. https://www.youtube.com/playlist?list=PLaiPn4ewcbkEbL2v-YKCkEq4-IigIgiE0

Edit : Mystcraft : http://binarymage.com/forum/viewtopic.php?f=9&t=340


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