Recent Posts

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31
General / Re: Moved base north
« Last post by Baltazar on May 31, 2016, 01:04:29 pm »
Yeah, Skyrim is really well done.  I still play it mainly due to what mods have added to the original game.  Looking forward to what they can do on their next installment.
32
General / Re: Modded Server Offline
« Last post by Baltazar on May 31, 2016, 01:02:03 pm »
I'll try to spend some time on the mod updates on test.  It looks like we'll be staying on 1.7.10 though, as too many mods have not gone beyond that.
33
General / Re: Moved base north
« Last post by Kuges on May 31, 2016, 11:04:30 am »
One of these days I'll get back around to it. Finally tried Skyrim, and annoyed I didn't before now. So far I rank it on the ES list as good as Arena. (up till now, my rankings were Arena - Awesome, Daggerfall - It's ok, Morrowind - Wow, this is crap, and never tried Oblivion after that)
34
General / Re: Modded Server Offline
« Last post by Kuges on May 31, 2016, 11:01:55 am »
Yeah, I made the mistake of entering there a couple weeks back, made it to the second floor before all the rendering caught up and FPS hit 0, did the /spawn, but still had to log out and back in to clear it.  ;D

Mek 9 just hit for 1.7, and suppose to be out for 1.9.4 soon.
35
General / Re: Modded Server Offline
« Last post by Baltazar on May 30, 2016, 01:00:43 pm »
Still haven't spent the time to update the mods.  I did notice a lot of server lag though recent, specifically when getting anywhere near James' base.  Looks like the XP farm he had going overfilled, and ended up filling the area with XP orbs.  It's cleaned up, and the lag appears to be better.
36
General / Moved base north
« Last post by Baltazar on May 30, 2016, 12:52:50 pm »
Due to the biome updates coming out in the next few days, it appears we are going to be losing the old base.  Sounds like all structures within those biomes will be destroyed after the update, so all the work on that wall is gone :(

I moved all dinos and vital items to the beach north or the river.  Put up a quick wall around the area as well, but still need to add gates.  Flyers are at the volcano base.
37
General / Re: Modded Server Offline
« Last post by Baltazar on March 05, 2016, 11:39:43 pm »
We are due for another update.  I'll try to put it together shortly.
38
General / Re: Modded Server Offline
« Last post by Kuges on March 05, 2016, 05:59:06 pm »
Back in, and working on making the Mek induction energy storage multiblock, shift clicked the recipe for the induction port into the pattern terminal, dropped all the way out of MC. Loaded back up, and logged in and same when I clicked on the pattern terminal again.

http://paste.ee/p/W6O2r#


seems to be a old bug that's been fixed, can't craft the induction port at all in this version , lol https://github.com/aidancbrady/Mekanism/issues/2938
39
General / Re: Modded Server Offline
« Last post by Kuges on March 05, 2016, 03:57:28 pm »
you doing something with the servers atm? or did my ISP decide to block you?
40
General / Re: Modded Server Offline
« Last post by Baltazar on March 05, 2016, 03:44:27 pm »
And yes, we are running Mekanism 8.1.7.252
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