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Messages - technomage72

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Plug-Ins / Re: Equivalent Exchange
« on: September 06, 2012, 11:21:21 pm »
While I agree EE can sort of unbalance the game, the same can be said for most of the mods. Industrialcraft, with the macerator already gives you the ability to double(overworld) or quadruple(nether) your output of ores. As far as the passivity goes, it wouldn't be that hard to set up a quarry, feeding a recylcer, feeding a mass fab, churning out uu to an autocrafting table to generate diamonds either...and all could be run by just a few mv/hv solar arrays. EE just makes it *faster* and sometimes *easier*. While I do agree with banning certain aspects of EE, mainly the devestation rings (evertide, volcanite, void, etc) I honestly don't see too much of a problem with "gaming the system" per se.

Also, there are quite a bit of items that have no emc value that are used constantly...refined iron for ic2, steel for rc, red/blue ingots for rp2, just to name a few. From what I've read on EE, it's not had for you to modify the EE values to allow them to be "autocrafted", but there is no point. (though personally I will admit, waiting 3 minutes to turn one piece of coal into coal coke is a bit excessive) *These* would be the items that sell. If someone sets up a line of coke ovens and blast furnaces, to churn out steel for rc, other people that don't have the time or inclination would be happy customers.

That being said, I don't have an issue with turning off the chests....I like building machines, and I am sure I'll find some other way to automate my cash crops ;)

General / texture pack
« on: August 23, 2012, 05:49:40 pm »
This is a tekkit enabled texture pack that I am using and actually like. So far, sun and kerno are also trying it out, though kerno is going to see about getting his misa pack updated for tekkit as the mean time, try it out and enjoy!

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