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Messages - technomage72

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16
Bugs / Issues / mystcraft
« on: February 23, 2013, 07:56:09 pm »
World 8

23.02 19:46:56 [Server] SEVERE [Mystcraft] Attempting to generate age containing unmatched symbol Fog.  Results are undefined.

world 13

eternal day, no weather changed to  charged.

17
Bugs / Issues / current bugs on production
« on: February 23, 2013, 10:56:06 am »
Day/Night cycles are out of whack on production. It seems to be tied to server restarts instead of gametime. Yesterday morning, it was night according to the solar panels, including bluetricity solar panels. I restarted the server due to lag, and after it read as permenantly day even when gametime said it was night. Today, we are back to eternal night again.


Hostile mobs in myst worlds still aren't spawning, even tested on the test server.

beds are not currently working, if no one is on, it immediately changes the time to 6am, and says you can only sleep at night..unsure if it is setting the home flag afterwards.

./spawn and ./sethome are not working, "you do not have permission for this command"

./dynmap webregister is not working, "you do not have permission to use this command"

world 64 in test now hos meteors, before it was nausea, could be related to the eternal day/no weather flag
let me know before moving test to production to remove quarry and other psuedo-anchors

lag in production still seems to be a problem, currently we are still having to do atleast one more restart a day. Not sure if you want to automate a second restart, and make it at 12 hour intervals instead.



18
Test Server / Re: Test server update 1.4.7 1.0
« on: January 18, 2013, 04:20:28 pm »
while I don't agree with the solar nerf, it's fine but let me point out one thing: material costs..

TL;DR
for one ultimate, under the current conditions on 1.4.6, it requires UU (12 pieces), glowstone (6 pieces), 24 coal, 3 stacks of coal dust, 3 obsidian, 9 lapis lazuli, 1 stack of iridium ore etc.

1 stack of iridium ore makes only 16 plates...that's broken down into:

1 stack of iridium ore, 1 stack of advanced alloy,16 diamonds macerated

to get the 16 plates needed, you need 4 stacks of iTNT

4 stacks of iTNT = 2.5 stacks of tnt and 5 stacks of flint dust(which equals 10 stacks of flint)
That's 13 stacks of gunpowder, 10 stacks of sand.

With mo'creatures still making love to zombies instead of the rest of the vanilla spawns, the alternative is to get saltpeter (found mainly in desert biomes), sulphur (nether, or near lava), and coal dust

continuing on with the math, that's ~9  stacks of saltpeter, ~5 stacks of sulphur, and ~5 stacks of coal dust
though while writing this I did see we have a new recipe for gunpowder using redstone and coal dust
(22 stacks of redstone, 18 stacks of coal dust)


we won't even talk about the insanity of the matterfab power requirements to get those 12 pieces.

As you can see, this is a crazy amount of material for somethign as trivial as a solar panel, and then to effectively double that to get the same outputs is a pain.

Gretech machines as a whole are power hungry zombies in of themselves, if you do not maintain the FULL eu/t you will lose all your energy stored up. I've drained a bank of 5 MFSU's because the Gregtech grinder was only getting 127 of the 128eu/t required before I figured out his methodology.

I now have to have separate banks of mfsu's for almost each of the GT machines, and even then I have to be careful of what shares that line, and whether I am processing at night or not.

His machines don't have a MAX eu input...they have a REQUIRED eu input.




19
Test Server / Re: Test server update 1.4.7 1.0
« on: January 18, 2013, 10:39:10 am »
house still standing, machines still working, so all good.


as for the solars.....no comment ;)

20
Plug-Ins / Mo' Creatures
« on: January 05, 2013, 01:00:34 pm »
this mod, though nice, is a pain. I lost nearly 5 chests worth of stuff when an ogre spawned in my room, with light levels well above mob spawn range. Kuges had one that saw him through walls and a floor to destroy two barrels worth of wood stuff. On top of that, Mo creatures messes with vanilla spawn, where vanilla spawns have never been able to spawn in the mushroom island biome, I've had creepers, werewolves, ogres, and the like spawn inside that biome. With the added costs of machines, the thought that they can be reduced to nothing in a matter of seconds due to a rogue spawn of ogres or golems, or water, does not bode well with building any sort of machinery.

21
Plug-Ins / new mod to add
« on: January 04, 2013, 03:04:58 am »
Something I noticed was missing that we had in the tekkit world was immibis' tubestuff mod. I'd like to see about getting that added in as I prefer it's buffer to the two we currently have in the game (the gregtech one that is lame, and the other one that isn't as useful).

Based on the forums, it's up-to-date for 1.4.6 (and 1.4.7) and is forge supported.

http://dl.dropbox.com/u/2944265/mods/autobuilt/index.html

22
General / texture packs
« on: January 03, 2013, 01:05:40 pm »
I am currently using Soartex modded textures for my minecraft experience. Some of you have used Soartex before so you know what the textures are like. They recently started development on a patcher of sorts for their texturepack. The patcher will check the modded pack that you currently have, and inject any of the extra texture (configurable) for any of the mods that the server currently runs.

link to the current full modded pack : http://adf.ly/6Z3ub

link to the patcher : http://soartex.net/patcher/index.html

another texture pack that I sort of like,though personally it was too busy for my tastes is the NP texturepack found here : http://minecrafthdtexture.com/

23
Test Server / Re: 1.4.6
« on: December 25, 2012, 11:00:11 am »
symbols for world 6:

medium biomes =not likely the error

glacier
extreme hills
wasteland
    not likely te issue
villages
ravines
skylands
   skylands maybe, for rp volcano gen
dark
no weather
slowtime
flat
   flat maybe for rp volcano

24
Test Server / Re: 1.4.6
« on: December 25, 2012, 10:53:20 am »
lol...if this doesn't work, just delete my toon, out of the players, and I'll recreate...no big deal as I didn't have anything on me

25
Test Server / Re: 1.4.6
« on: December 25, 2012, 10:38:58 am »
nope still crashing server on downloading terrain...you might have to delete my toon instead, so I create a new toon at spawn

26
Test Server / Re: 1.4.6
« on: December 25, 2012, 10:27:06 am »
apparently the mystcraft world I am in is causing the server to crash, you might want to delete that world and see if I can get in after deletion.

27
Test Server / Re: 1.4.6
« on: December 24, 2012, 07:40:07 pm »
he makes it a pain to maintain a texture pack for him, one he does everything in 32x32 or smaller (gasses, plasma, liquids are 8x8) also he moves icons around every so often...

irritating as hell when trying to customize his look

on a side note, download this single player world...random typing of letters for seed, fly to +140,+71 for a huge (as in size) glitch of of a city.

http://lupusdraconis.com/giantcity.zip

28
Test Server / Re: 1.4.6
« on: December 24, 2012, 06:57:49 pm »
looks like there was a release for gregtech today too..

29
Test Server / Re: 1.4.6
« on: December 24, 2012, 05:44:07 pm »
login server for minecraft just went down too
lol

30
Test Server / Re: 1.4.6
« on: December 23, 2012, 07:43:52 pm »
are we putting cameracraft back in? thought that was causing issues in the 145 server.

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