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Messages - Kuges

Pages: 1 2 3 [4] 5 6 ... 17
46
General / Yeah, that's hard mode!
« on: October 16, 2015, 05:07:33 pm »
Been watching people testing the new Hard mode of the FTB INfinity mod pack. Today they made a recipe for the "Creative Energy Cell", sorta as a trophy item for the really insane people. Here is a breakdown of the  items needed to make 1 : http://pastebin.com/PqETGWCk

47
Test Server / Re: Test Server Update 1.7.10 1.4
« on: September 25, 2015, 10:20:31 am »
Yeap, and already have a turbine set up, also RFtools teleport pads.

48
Test Server / Re: Test Server Update 1.7.10 1.4
« on: September 22, 2015, 03:28:54 pm »
Wasn't me, I hope

49
Test Server / Re: Test Server Update 1.7.10 1.4
« on: September 07, 2015, 06:00:51 pm »
wasn't me

50
Test Server / Re: Test Server Update 1.7.10 1.4
« on: September 07, 2015, 05:26:37 pm »
Seems I got home just in time

51
Test Server / Re: Test Server Update 1.7.10 1.4
« on: September 06, 2015, 09:51:12 am »
Played with it a little today, no problems so far. Killed the Ender Dragon (test) with the Key to the Kings Law ... seemed to work fine. had some graphical stutter, but that was probably my end, I'm on my work computer today, the the best for gameing.

52
General / Re: Server Issue
« on: August 31, 2015, 01:46:17 pm »
Here is Dire's video side of that, with sound! https://www.youtube.com/watch?v=BrFxTCmTRmk

53
General / Re: Server Issue
« on: August 25, 2015, 03:39:11 pm »
NP, but I'm now wondering when the Thermal Dynamics ducts will go public  ;D  Link : http://www.twitch.tv/soaryn/v/12111444 go about 9 mins in, sorry no audio.

54
General / Re: Server Issue
« on: July 31, 2015, 07:01:04 pm »
haven't really had any problems on test, any idea when you might move it to production?

55
General / Re: Suggested Mods to add to Pack
« on: July 28, 2015, 02:32:36 pm »
no, I keep forgetting all about them

56
General / Re: Suggested Mods to add to Pack
« on: July 14, 2015, 10:47:43 pm »
yeah, noticed that last night. I used it today without any problem, but it didn't seem to work on Eneder IO conduits,  so wondering if that was the problem.  Other than that I've only  had one crash, and that was during thaumcraft reseach, but it worked after I reloaded

57
General / Re: Suggested Mods to add to Pack
« on: July 12, 2015, 02:54:29 pm »
Done alittle goofing around , so far seems fine. One thing I forgot was a NEI plugin, http://www.curse.com/mc-mods/minecraft/225095-thaumcraft-nei-plugin . Not sure if that can be added before it goes to production. but should't be a problem

58
General / Re: Suggested Mods to add to Pack
« on: July 11, 2015, 09:37:02 pm »
Squee???  :o  I'll try it out tonight or marrow. Yeah, been lots of mod updates lately, even the Firepack, which updated about a month ago, is severely out o date now.

Edit: got it to load up, tomarrow I'll see if I can't find a way to make it go boom. (and now to find out how the new Mek Fusion reactor works )

59
General / Suggested Mods to add to Pack
« on: July 03, 2015, 04:02:33 pm »
Ideas for mod to add :

Gendustry http://www.curse.com/mc-mods/minecraft/gendustry - Add on for bees, trades long waits for resources and power
Botania http://www.curse.com/mc-mods/minecraft/225643-botania - Flower based magic/tech mod
Thaumic Energistics - http://www.curse.com/mc-mods/minecraft/223666-thaumic-energistics - Integration for Thaumcraft and AE2
RF Tools http://www.curse.com/mc-mods/minecraft/224641-rftools - Some cool stuff plus a powered Mystcraft like Age system (ages have to be powered or they collapse)



Update to Chisel 2 and Mekanism 8

60
Test Server / Re: Test Server Update 1.7.10 1.2
« on: March 07, 2015, 05:58:04 am »
Yeah, go for it.

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