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Messages - technomage72

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1
General / Re: Server Issue
« on: August 03, 2015, 07:50:55 pm »
I apologize for almost crashing the server today...apparently vacuum hoppers don't follow chunk load rules, as I had 50k exp orbs when I logged on this evening. 6 hours later, I was finally able to get it under control and now have my ess/xp farm redstone controlled for when I am on.

2
General / Re: Suggested Mods to add to Pack
« on: July 28, 2015, 01:45:00 pm »
have you guys tried the dimensions yet?

3
General / Re: 1.2 Progression
« on: December 31, 2013, 09:44:15 pm »
bout time someone created insane power besides me ;)

4
General / Re: 1.2 Progression
« on: December 25, 2013, 05:25:05 am »
got past that, but kerno you have test and production showing the same download, yet logging into test fails:

CoFHMasquerade:2.0.0.b11b
CoFHLoot
CofhSocial
CoFHWorld
CoFHCore
ThermalExpansion:3.0.0.b11b

5
General / Re: 1.2 Progression
« on: December 25, 2013, 05:14:14 am »
got 1.2, overwrote my directory, and getting cb's deploader popping up, downloading a forgemultipart, and then closing...no minecraft..

6
General / Re: Update to 1.6.X
« on: October 13, 2013, 09:24:49 am »
doesn't really matter to me, as I've maxed out what I can do with GT, as well some of the other mods. Granted, I've gotten slightly bores, as well as busy doing other things in RL, that I've not really had a chance to try too many of the new things since the 1.5.x move. Unfortunately, I'm feeling that way about most of my games right now, which is why (kerno don't shoot me) I'm currently working on work as it's fun and new, instead of slightly stagnant like many of my games are.

GT was nice an all, but I still can't stand greg's attitude against vanilla ic and other mods. A separate vanilla server while waiting for mods might be nice and be "new" in a retro kind of way.

I'll be back eventually, as I'm sure my reactors are prolly offline, which means the farms and everything else are in limbo.

7
Test Server / Re: Test Server Update 1.5.2 1.0
« on: August 10, 2013, 02:09:56 pm »
it wasn't just that...it's also the tanks he has in the bee room.

8
Test Server / Re: Test Server Update 1.5.2 1.0
« on: August 10, 2013, 12:59:22 pm »
it never actually moved me, every time I log in, it tries to render sun's place

9
Test Server / Re: Test Server Update 1.5.2 1.0
« on: August 01, 2013, 04:35:46 pm »
yeah got hit with the crash due to tanks when I went to sun's place to check things out.  Can't log back in now...lol

10
Test Server / Re: Test Server Update 1.5.2 1.0
« on: July 31, 2013, 09:07:28 am »
Will look when I get off work this afternoon...also check your messages on here kerno ;)

11
Test Server / Re: Test Server Update 1.5.2 1.0
« on: July 31, 2013, 05:10:05 am »
test server is showing as offline.

12
General / Re: Possibly dropping RP2
« on: June 19, 2013, 01:19:15 pm »
I've worked out a working solution for now, so if we lose rp2, no loss on my end, other than worldgen stuff

13
General / Re: Possibly dropping RP2
« on: June 09, 2013, 04:38:52 pm »
only thing I'm having an issue with replacing, is the regulator..so far nothing I've tried comes close to the functionality of it

14
General / Re: Show Fuel Burn?
« on: March 27, 2013, 09:05:50 pm »
nei plugins wasn't updated/disabled in the last update I believe, so some of the extra info may be missing.

15
General / machine upgrades
« on: March 16, 2013, 08:13:57 am »
Just a reminder about increasing the stack size of upgrades, found in gregtech's config. Old value (pre-greg) was 16 per stack, now only 4.

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