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Minecraft Server => General => Topic started by: Kuges on December 21, 2013, 10:04:58 pm

Title: 1.2 Progression
Post by: Kuges on December 21, 2013, 10:04:58 pm
Power building looks good. Was going to ask you what type of power supply, but decided to just stick to the resource supply/pattern builder.

We now have a 64k AE storage unit in.

and it's all patterned, so now just need to get the resources to make more.

Edit: and it looks like james is lurking on the forums as I post.
Title: Re: 1.2 Progression
Post by: Baltazar on December 22, 2013, 05:07:43 pm
I and working on 3 buildings at the moment.  One if for power, one for the AE system and machines to handle processing, and a third to act as a new workshop to replace the current marble building.  Going to try to finish the structure of the processing building tonight, and then start to get the power building up and running.
Title: Re: 1.2 Progression
Post by: Kuges on December 23, 2013, 05:20:35 pm
Had a problem crop up tonight with our AE storage. Was moving the smithy,(was going to automate clear glass into the AE system) and saw that your quarry was dumping everything all over, import bus wasn't clearing the enderchest. Also at this time, nothing I trying to make in teh AE system would craft. The ender chest would start working again for a bit, if I removed 1 of the storage units from the drive and put it back in, but would stop working again in a couple mins time.
Title: Re: 1.2 Progression
Post by: Baltazar on December 23, 2013, 07:23:18 pm
Ok, will take a look tonight.
Title: Re: 1.2 Progression
Post by: Kuges on December 24, 2013, 10:00:02 am
And looks like I crashed the server again, lol. Not sure how, was on the myst age about to land on a Bliz.


hmm...and I might have just brought down Test as well. odd.

Just redid what I was trying on test, adding fluidducts to atomic science processing stuff, on a solo world, and it crashed, so that's probaby what caused test to crash. But still no idea about production.
Title: Re: 1.2 Progression
Post by: Baltazar on December 24, 2013, 03:33:50 pm
The production server is crashing on server load with a nosuchmethoderror in resonantinduction.  Looks like it is getting the storage size of an RI battery.  Did you just place one in the world?  If not what was the last thing you were doing?

Test is getting an AbstractMethodError in atomic science on what appears to be some kind of centrifuge.  I am guessing that is what you were attaching the liquiduct to.

Both servers will be down until I can resolve the issue.  The only alternative is to restore a 6:00 am version of the overworld on  production.  Test is easy, as I can just take a copy of a working production world if we needed to.

For now I am going to try to update the UE mods to see if it will get around the two different issues.
Title: Re: 1.2 Progression
Post by: Baltazar on December 24, 2013, 05:02:44 pm
Well production is back up, but I didn't do anything.  Looks like it started without the error on the second or third restart.  Please let me know what you did on prod before the crash, and might be best to avoid it until we figure out how to get around it.

I updated test with a copy of prod, but I already updated TE3 and Mekanism on it, so you will not currently be able to access it.  I may revert it back later tonight.
Title: Re: 1.2 Progression
Post by: Kuges on December 24, 2013, 09:14:32 pm
Just before the crash I had just ented the myst age, which does have a couple of the RI modular batteries. I thought it was odd that the capaciters were scattered all over the platform, I just picked them up, checked the batteries, but they still had full capaciters, shrugged, and started flying to where the quarry was at. Saw a Bliz right next to it, so turned off flight control to drop down it it ot kill, that's when it crashed.
Title: Re: 1.2 Progression
Post by: technomage72 on December 25, 2013, 05:14:14 am
got 1.2, overwrote my directory, and getting cb's deploader popping up, downloading a forgemultipart, and then closing...no minecraft..
Title: Re: 1.2 Progression
Post by: technomage72 on December 25, 2013, 05:25:05 am
got past that, but kerno you have test and production showing the same download, yet logging into test fails:

CoFHMasquerade:2.0.0.b11b
CoFHLoot
CofhSocial
CoFHWorld
CoFHCore
ThermalExpansion:3.0.0.b11b
Title: Re: 1.2 Progression
Post by: Baltazar on December 25, 2013, 09:53:00 am
Yes, in dealing with the crash that ocurred yesterday I have been playing around with test.  Not sure if I will release a new test client, or just revert test back to prod.  I am actually thinking the latter atm.  Until one of those occurs you will not be able to access test.
Title: Re: 1.2 Progression
Post by: Kuges on December 26, 2013, 05:23:51 pm
Lava tank is pretty much empty, Should I move the pump? or do you want to move/expand the tank any?
Title: Re: 1.2 Progression
Post by: Baltazar on December 26, 2013, 10:08:57 pm
Thought about using fluid storage units, but not sure I want to do that right now with the AE system being buggy.  Maybe we should just move the pump and continue with what we have for the time being.  We can always build a separate tank when we setup a new location for it.
Title: Re: 1.2 Progression
Post by: Baltazar on December 27, 2013, 01:53:55 am
Nevermind, I removed the tank as I cleared the basement of that building.  I will setup a new underground area for tanks shortly.
Title: Re: 1.2 Progression
Post by: Kuges on December 27, 2013, 05:57:07 pm
Production might have just crashed again, not sure why, I was zoning in from the nether, but have created a new myst age a little bit ago.
Title: Re: 1.2 Progression
Post by: Baltazar on December 28, 2013, 01:58:06 am
It's back up.  Not sure what caused the crash.  Was a NPE and the stacktrace was just the MC chunk generation call.
Title: Re: 1.2 Progression
Post by: Kuges on December 28, 2013, 07:35:17 pm
I just crashed it again  8) BUT....everything is off Myst AGe 1 other the the mod batteries. so it is ready for deletion.
Title: Re: 1.2 Progression
Post by: Baltazar on December 28, 2013, 09:46:15 pm
Odd, same crash as last time.  Are you sure you want to delete that Myst world?
Title: Re: 1.2 Progression
Post by: Kuges on December 29, 2013, 05:47:50 am
yeah, I have every thing off it except those modular batteries. I've been mining on the new age (much better age all around). Deleting it will also get rid of those batteries. I figured it might crash, that's why I waited until later in the evening to do it. 
Title: Re: 1.2 Progression
Post by: Kuges on December 29, 2013, 08:40:39 pm
btw, started a Thaumacraft station, do you need goggles of revealing for you helmet?
Title: Re: 1.2 Progression
Post by: Kuges on December 31, 2013, 08:09:53 pm
We now have a insane amount of power...Fusion Plant running nicely. And looks like we have capacity for more turbines on it. Happy New Year!

Edit: Stopped all other power going to the energy cubes....if you want to see something fun, make 4 elites and hook them up...
Title: Re: 1.2 Progression
Post by: technomage72 on December 31, 2013, 09:44:15 pm
bout time someone created insane power besides me ;)
Title: Re: 1.2 Progression
Post by: Kuges on December 31, 2013, 10:07:18 pm
Oh, it's insane alright, it's now converting a stack of iron to iridium in about 2 mins.
Title: Re: 1.2 Progression
Post by: Baltazar on January 01, 2014, 02:41:44 am
Looks nice.  So there is no uranium used at all?
Title: Re: 1.2 Progression
Post by: Kuges on January 01, 2014, 06:43:46 am
None at all, didn't realize that the other night. I stopped the Uranium conversion that I had going on.
Title: Re: 1.2 Progression
Post by: Kuges on January 01, 2014, 06:31:29 pm
Think the server just crashed. Not sure what caused it, I was sorta afk for a bit, and came back to it down.
Title: Re: 1.2 Progression
Post by: Kuges on January 02, 2014, 08:59:00 am
We now have a tesseract suppling power, Public channel 50. You have to set it up Tess>TE energy conduit>energy cube. Tess do not seem to dump straight to cubes or UE cables yet.
Title: Re: 1.2 Progression
Post by: Baltazar on January 02, 2014, 09:25:23 pm
Do you remember the last thing you did before the crash?  The error was a call from AE to MFR trying to set the item type of a deep storage unit.  Crashes right away on restart.

Title: Re: 1.2 Progression
Post by: Baltazar on January 02, 2014, 09:32:08 pm
Looks like it is caused by an old API in AE.  AE rv14 (old dev version) has the new API, so think we are going to have to jump to that.  Will set it up on test.
Title: Re: 1.2 Progression
Post by: Baltazar on January 02, 2014, 10:25:21 pm
Ok, 1.3 is now out and on prod and test.  Appears to fix the AE system hang too :)

Title: Re: 1.2 Progression
Post by: Kuges on January 31, 2014, 07:39:18 pm
Ok, been setting up some auto production, and I've found a glitch. Any item that is chargeable, (batpacks lappacks and such) when they are crafted, before they are picked up, they are a item #, but when they are picked up for the first time, the item # changes : (example, not a real number = item crafts as item#100 but as soon as it's pulled out of the crafting-table/machine it switches to item#100:21 ). I been setting crafting for all the armors, and think I have most of these areas pathed around so they work. The only sticking point is energy crystals. When you drop the energy dust into compressor, it makes 30241. and it dumps into the AE system at this number. As soon as you pick it up, it converts to 30214:27.

Now, the problem. I can't set up a make a pattern for 30241.  that involves putting 9 dust into the pattern format, and clicking a 30214:27 into the output slot, then taking the pattern and putting it into the interface for the compressor. Now, every time you call for a energy crystal 30214:27, it makes a 30214. Which would be fine, I can set the auto crafting patterns to call for a 30214. The only problem is then it's looking for 30214, but it has no pattern for that, it only has the pattern for 30214:27. And it does make a difference.  And if I set the patterns for using a energy crystal 30214, it won't call for the 30214:27.

 Now, I hope I have this glitch explained right. I can't seem to find a way around it other than auto crafting the dusts and dumping them into the compressor as needed.

But do have patterns set up and bug fixed for Nano Armor, and the Advanced Nano Armor Chest, Quantum Armor, and as I'm typing this, It's running the Gravi Chest and looking for glitches.   
Title: Re: 1.2 Progression
Post by: Baltazar on January 31, 2014, 11:27:02 pm
Sounds like a bug either in IC or AE.  Hopefully IC, as that is being updated regularly atm.  For now I would just make a bunch of them, pick them up and drop them back in.
Title: Re: 1.2 Progression
Post by: Kuges on February 03, 2014, 02:10:03 pm
Ok, just got something kinda cool set up. In front of your tool bench(tool rack area) there is a chest with a enderpack and a remote orderer. Holding the orderer and right clicking on it, will bring up a request interface. You can ask for anything in the AE system, stored (but seems you can't craft though it at this time), and it will be sent to the enderack. This is suppose work in all worlds/dimensions (haven't tried that part out yet) with unlimited range.
Title: Re: 1.2 Progression
Post by: Baltazar on February 06, 2014, 08:43:36 pm
That's nice.  Is the orderer part of AE, or extra cells?
Title: Re: 1.2 Progression
Post by: Kuges on February 07, 2014, 01:09:56 pm
Actually, i's Logic-pipes. Found out about it looking up interactions between AE and LP. It does work in Nether and mystworlds. I just wish they would figure out how to order crafting though it, then we would be set.
Title: Re: 1.2 Progression
Post by: Kuges on February 17, 2014, 04:24:24 pm
Is there any way I can get a copy of the world to run a experiment on? I have the TC building almost done...and I'm thinking about moving it. I've tested small structures on a test world, but the insides of that tower are kinda complex, and I'd like to make sure it all works before I try it, lol. I'm thinking about using carriage frames (cube form).  Mainly I want to center it in that patch, and maybe even leave it floating off the ground a little.

edit : that or put the test server up for a couple days so I can fool with it, that would work.
Title: Re: 1.2 Progression
Post by: Baltazar on February 17, 2014, 05:12:07 pm
Below is the link to the file latest overworld backup.

http://theboard.synchro.net/Files/Overworld-20140217.zip
Title: Re: 1.2 Progression
Post by: Kuges on April 04, 2014, 05:46:25 pm
Made a new age and it's ...interesting... lol. Link book is up by the mystcraft stuff, 3rd floor
Title: Re: 1.2 Progression
Post by: Baltazar on April 08, 2014, 12:13:19 pm
Yeah, I saw the map :)  I am working on another update for 1.6.4 (mod support for 1.7.x is just not there yet), as it has been a while since we have had one.  Might have it on test tonight, but depends on time.  I am planning on adding the prior world to test as well, as I think it is probably time be brought it back in.  Let me know your thoughts on that.
Title: Re: 1.2 Progression
Post by: Kuges on April 08, 2014, 04:09:08 pm
Btw, have you ever thought about adding JABBA? http://www.minecraftforum.net/topic/2182366-172-jabba-111-just-another-better-barrel-attempt/    ;D
Title: Re: 1.2 Progression
Post by: Baltazar on April 08, 2014, 04:14:48 pm
I have not seen that one before.  Have you used it?  If you like it over the factorization barrels, then I can add it to test.
Title: Re: 1.2 Progression
Post by: Kuges on April 08, 2014, 05:06:58 pm
It's pretty much to factorization barrels as what Extra Utilities  is to vanilla minecraft...latest version is even gotten to be like a cross between barrels and AE (lots of add on's that expand the capabilites) https://www.youtube.com/watch?v=dcB0-_iIwkI   is a current mod look, and a decent one.
Title: Re: 1.2 Progression
Post by: Kuges on May 02, 2014, 05:08:31 pm
Keep waiting to see what you are updateing, lol

btw, have you looked at Waila? http://www.minecraftforum.net/topic/1846244-172-waila-152/   ;D
Title: Re: 1.2 Progression
Post by: Baltazar on May 03, 2014, 02:59:05 pm
Yeah, I have been slacking off on getting the update to test :)

I have read about WAILA, but have never used it.  We can give it a try on test.
Title: Re: 1.2 Progression
Post by: Kuges on May 03, 2014, 05:58:39 pm
or Download FTB monster, direwolf or TPPI to see how it works, but gives nice info. lol, Working on my own personal base, but kinda waiting to see what all gets updated before I get real serious  ;D Here's Direwolf giving the basics of it (vid should start at the 5:20 min mark) http://youtu.be/qaqBYTj3hVI

Edit: just watched it, and it's pretty basic, but in my TPPI world it show a bit of info on some machines, like seeing how much is stored in tanks and energy cubes with out haven't to click on them, Drums actually show amount in them. not just the half full quarter full full thing.

On a side note, Fanfest just ended and this was the FanFest trailer this year : https://www.youtube.com/watch?v=yFTUazuGdTw&list=UU3cxDDMpYTZ7PqZma4NdNuA
Title: Re: 1.2 Progression
Post by: Kuges on May 03, 2014, 06:17:56 pm
Just did a quick image album on how it looks for some items :
http://imgur.com/a/1D7kV
Title: Re: 1.2 Progression
Post by: Baltazar on May 03, 2014, 08:21:47 pm
That does look useful.  I should have a new test client posted later tonight.  A little more than half way through the mod updates.

Title: Re: 1.2 Progression
Post by: Kuges on May 04, 2014, 06:10:52 pm
Just logged into Test, seems Atomic Science changed things about...Back to Research!  ;D
Title: Re: 1.2 Progression
Post by: Kuges on May 04, 2014, 08:36:40 pm
Yeah, looks like AS's Fusion Reactor isn't usable atm. Seems he's in the middle of converting it to something completely different.
Title: Re: 1.2 Progression
Post by: Baltazar on May 04, 2014, 09:52:38 pm
Hmm... maybe I should slide the version back a bit then.
Title: Re: 1.2 Progression
Post by: Kuges on May 04, 2014, 10:13:04 pm
up to you, or we could just experiment with other power sources.
Title: Re: 1.2 Progression
Post by: Kuges on May 05, 2014, 10:52:50 am
Think I've found how it works now...next to no information, and what there is, is buried deep yet,lol. I've got it set up, but looks like it needs god awful amounts of energy to kickstart it.
Title: Re: 1.2 Progression
Post by: Kuges on May 05, 2014, 03:48:04 pm
And now the bad news. Seems AS reactors as is...are not energy efficient atm. They take more to run than they produce. And the guy handling the mod is (as of yestrday, I think) this is on purpose...more changes coming. I just put in a Massive (64 blocks, I think) Ender IO capacitor bank under the power building, it's full atm, hoping it makes the upgrade ok. We are pumping lava again. We should be good atm

Btw, do you know somehow the system made all the tin ingots into Tin casings? 85k of them..
Title: Re: 1.2 Progression
Post by: Kuges on May 05, 2014, 07:57:06 pm
After bouncing my head against AS all day, went over to my solo game, made my first big reactor to make up for it, lol

<a href="http://imgur.com/7Kdf8Un"><img src="http://i.imgur.com/7Kdf8Un.png" title="Hosted by imgur.com"/></a>

Don't actually need it atm, but felt good building a reactor that actually works somewhere, lol
Title: Re: 1.2 Progression
Post by: Baltazar on May 05, 2014, 10:10:15 pm
I noticed we lost the tin, but didn't know where they went until now.  Guess the level emitter got messed up somehow.

I was thinking of adding big reactors this time around.  Maybe with the AS issues, it is a good time to try it.
Title: Re: 1.2 Progression
Post by: Kuges on May 06, 2014, 09:48:41 am
Seems like a fun mod, seen some extreme Reactor set ups useing it. That was the very first one I've set up, only 5x5 with one fuel rod and resonant ender as coolant.  Only problem with adding it to our packs is that it has worldgen, it uses a its own ore as fuel. That's why I didn't suggest it in the first place. lol
Title: Re: 1.2 Progression
Post by: Kuges on May 06, 2014, 02:42:09 pm
Tin Item casings can be extruded into tin cans, 2 tin cans mace into 1 tin dust. Its a loss, but it's better than 85k useless casings, lol
Title: Re: 1.2 Progression
Post by: Baltazar on May 06, 2014, 09:10:30 pm
I believe the mod can do retro worldgen, but even if that does not work well, we could always mine in new myst ages.
Title: Re: 1.2 Progression
Post by: Kuges on May 07, 2014, 07:48:39 pm
right now on SSP playing round  with my nether lava power system, my Big Reactor reactor, and controlling them both with Ender IO's Power Monitor. setting up a system that turns on power production when the power reserves reach a low level, then turns it off when it's almost full.
Title: Re: 1.2 Progression
Post by: Kuges on May 09, 2014, 05:25:23 pm
Yeah, new myst age would work, and a digital miner set to just pull Yellowite would get alot of fuel quickly.
Title: Re: 1.2 Progression
Post by: Kuges on May 10, 2014, 09:12:22 pm
Reactor just kicked on, so got this http://imgur.com/p96oyri , Not sure how that would translate to our world (TPPI is based on RF, not sure all the rationals) but that seems to be not bad at all for a smallish reactor (5x5, one fuel rod, ender juice as coolant). Haven't used much fuel yet (total of 8 ingots, with 3 ingots of the waste produced so far).
Title: Re: 1.2 Progression
Post by: Kuges on May 20, 2014, 09:34:30 am
Ok, still trying to figure out how to get the Reactor Control program to self start after the daily server reboot. But, we haven't been hitting it yet while its been running (so far our power needs are being handled by the solar/wind setup). Also, found out that Ender IO conduits don't connect to IC2 machines, and he doesn't plan on adding them. So  I just put levels on top of the blocks of the machines that need a red signal. Not pretty, but it works for the moment until I figure out something else.
Title: Re: 1.2 Progression
Post by: Baltazar on May 20, 2014, 09:42:28 pm
Can't you set it up as a start up program?
Title: Re: 1.2 Progression
Post by: Kuges on May 21, 2014, 03:12:17 pm
Trying to get it to do that, but it errors out so far. Trying something different today, we'll see if it's running tomorrow.
Title: Re: 1.2 Progression
Post by: Kuges on May 24, 2014, 06:02:03 pm
Redoing the patterns in the MAC...found a problem.  The old IC2 energy and lapton crystals are now completely broken for use in Power Suits creation. So far I can't make MV and HV batteries at all, MAC or crafting table. You might want to change the config for MPS to use the TE or Mek recipes.

On a side note...When flying though the End, don't hit "Q" while you have your MPS power tool in hand  ;D
Title: Re: 1.2 Progression
Post by: Baltazar on May 25, 2014, 08:27:09 am
I'll try to take a peek at the config later today.
Title: Re: 1.2 Progression
Post by: Baltazar on May 26, 2014, 12:24:09 am
Changed the server config to use TE recipies, and turned off IC2 recipies.  Below is the relevant changes to the powersuits config file.  You may want to make them client side so recipies show correctly.

####################
# general
####################

general {
    B:"Allow Conflicting Keybinds"=true
    D:"Base Heat Cap"=50.0
    D:"Energy per IC2 EU"=0.4
    D:"Energy per MJ"=1.0
    D:"Energy per RF"=0.1
    D:"Energy per UEJ"=1.0
    B:"Gregtech Recipes"=false
    B:"IndustrialCraft Recipes"=false
    D:"Maximum Armor per Piece"=6.0
    D:"Maximum flight speed (in m/s)"=25.0
    D:"Salvage Ratio"=1.0
    B:"Thermal Expansion Recipes"=true
    B:"Universal Electricity Recipes"=false
    B:"Use Graphical Meters"=true
    B:"Use Mousewheel to change modes"=true
    B:"Vanilla Recipes"=false
}
Title: Re: 1.2 Progression
Post by: Kuges on June 05, 2014, 09:50:04 am
Switched the Reactor computer to a different program, new one doesn't have all the info as the one I was using, but this one isn't crashing all the time and actually starting with the server. Ender Pearls are kinda low, so replanted the lilies.  Finished putting all the clear glass into the main Hall, but, it seems the construction planes and clear glass won't work together yet.
Title: Re: 1.2 Progression
Post by: Kuges on June 17, 2014, 01:41:46 pm
lol, Have fun moving.  Just found out Thaumcraft just got a working over as well, lots changed, most of that set up I have in game doesn't work like that anymore.  So next week or so I'll have to work on fixing it. Somethings seem to be better, like research. In fact looks like there might be a way to copy completed research and give them to others (not sure how that works yet, it's new).
Title: Re: 1.2 Progression
Post by: Kuges on June 27, 2014, 08:29:52 am
YAY! Welcome Back. 8)
Title: Re: 1.2 Progression
Post by: Kuges on June 30, 2014, 06:53:43 am
did I accidentally the whole server again?  ;D  I started friday on making a liquid xp storage tank and am going to set up a auto enchanter and a auto-anvil. Then maybe some monster farms in the underground. Also have to rework the the Thaumcraft building, and am going to make a magic bean farm over there.  ;D