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Minecraft Server => Test Server => Topic started by: Baltazar on July 31, 2013, 12:21:53 am

Title: Test Server Update 1.5.2 1.0
Post by: Baltazar on July 31, 2013, 12:21:53 am
This update is still work in progress, as all of the mods are not in place yet, and there are a few bugs still.  Biggest one that I have found so far is a client side crash when looking at my iron tanks when those chunks load.  Not sure if it is related to the tanks, the liquids in them, or the piping.

Obviously all mods have been updated, but there are going to be a bunch of removals/additions.  The most notable one at this point is the removal of RP2.  I have added redlogic, which replaces the wires, lamps, logic circuits, etc, and Immibis Microblocks, which just replaces the microblocks.  I  I have also added NumiRP, which replaces worldgen, tools, and lamps.  NumiRP is a drop in replacement, and works on the existing blocks.  Redlogic and microblocks are not, and existing items will be lost.

The client is available for download and the test server is online to play around with.
Title: Re: Test Server Update 1.5.2 1.0
Post by: technomage72 on July 31, 2013, 05:10:05 am
test server is showing as offline.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on July 31, 2013, 09:05:32 am
Hung with an out of mem error around 4:00 am.  Restarting now.
Title: Re: Test Server Update 1.5.2 1.0
Post by: technomage72 on July 31, 2013, 09:07:28 am
Will look when I get off work this afternoon...also check your messages on here kerno ;)
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on July 31, 2013, 09:30:57 am
If the server hangs again, you can restart it on the multicraft page.  Going to be at the beach today with the kids, but I'll play around with it more tonight.  I really need to figure out that crash near the tanks, as it is preventing me from testing things out at my place.


Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on July 31, 2013, 09:33:02 am
Oh, and the new microblocks are great.  They cover all of the mod items (i.e. wires, energy conds, BC pipes, etc).  Adding new blocks that can be cut up is also pretty easy to do.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 01, 2013, 08:30:28 am
Yeah, my place is going to be a even bigger mess, I've been putting off dealing with it,  ;D
Title: Re: Test Server Update 1.5.2 1.0
Post by: technomage72 on August 01, 2013, 04:35:46 pm
yeah got hit with the crash due to tanks when I went to sun's place to check things out.  Can't log back in now...lol
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 03, 2013, 04:10:18 pm
I moved you back to spawn when we spoke the other day.  Did you go back to Sun's after that?  If not are you able to login now?
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 10, 2013, 11:11:52 am
Sorry for the lack of activity.  Going to be working on some of the issues on test today.  So the test server will be up and down for a while.  Will post a new client once I finish up.
Title: Re: Test Server Update 1.5.2 1.0
Post by: technomage72 on August 10, 2013, 12:59:22 pm
it never actually moved me, every time I log in, it tries to render sun's place
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 10, 2013, 01:20:56 pm
It's probably choking on all the RP stuff, I was just over there and noticed just how much is there  ;D
Title: Re: Test Server Update 1.5.2 1.0
Post by: technomage72 on August 10, 2013, 02:09:56 pm
it wasn't just that...it's also the tanks he has in the bee room.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 10, 2013, 03:40:27 pm
Posted an updated client with a few corrections, and also moved both of your users to spawn.  Tank bug seems to be related to liquids that have been removed.  In this case it appears to be liquid redstone and ender, which TE changed to different liquid IDs in the new version.  Once the tanks are empty it is fine.  Just not sure how to empty them.  Happened on it's own last time, but we just too a fresh copy from prod.

Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 10, 2013, 06:11:28 pm
To prep for the coming update, please empty all liquid redstone and molten ender tanks.  Those liquids no longer exist and have been replaced with new comparable ones.  Unfortunately existing liquid cannot be converted to the new, so it will be lost.  We need to do this pre update to try to avoid the crash with iron tanks.  I do not know if this is needed with quantum tanks, but best to empty it anyways, as those two liquids will not be valid after the update.

Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 11, 2013, 12:27:05 am
I just drained my two tanks and that solved the problem.  Breaking a block in the tank does not work.  It lets you login, but as soon as you complete the tank again the old liquid will fill again and the client will crash.  Attach a liquid disposer to the tank and let it drain into that.

Please drain any redstone or ender iron tanks you have.  I would do the same for quantum tanks, as it may cause an issue with them as well.

Also please test the client to see if you see any issues.  All of the major issues that I found should now be resolved.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 11, 2013, 11:05:11 pm
Posted another small update.  This one contains Optifine seeing we are going to be testing for another day or two.  If it gives anyone issues, just remove it.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 12, 2013, 08:28:26 pm
Anyone else having issues with nuclear info panels on the test server?  The text at times is all distorted and unreadable.  Happens on default and custom texture pack.

Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 19, 2013, 06:42:28 am
Are the IC2 electrical machines (electric Furnace, compressor and such) disabled? They appear in the NEI, but can't pull up the recipe for them.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 19, 2013, 06:47:02 am
No, they should be enabled.  I will try to take a look at the recipes tonight.  Might be an issue with NEI plugins.  Are you getting recipes for other items?
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 19, 2013, 06:50:26 am
Yeah, other items are fine, just noticed those when I was working on stored patterns in the autocrafter that were no longer valid, that was one of them.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 19, 2013, 10:33:12 pm
Just noticed that it appears butterflies are dropping gravity guns  :)  I am guessing this is an item ID issue.  Does anyone know what mod added butterflies, or is that a vanilla 1.5.2 thing?
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 20, 2013, 07:49:33 am
I think I read they are a Forestry, a offshoot of bee breeding. I'm not sure though.

Also, the IC2 machines, if you try to make one using the old recipes, you get a GT machine instead (Craft a Electric Furnace, get a GT Automatic Furnace instead). Not sure I like that change. :(

Edit : Found it - http://www.reddit.com/r/feedthebeast/comments/1haf8h/gregtech_update_killed_base_ic2_machines_way_to/
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 20, 2013, 05:40:09 pm
Grav gun and IC2 machines, fixed.  You will have to update the client side config to make the crafting window look correct, or just ignore it and wait for the next client update.  The create item though will be the vanilla machine.  The grav gun update will not take effect until the next server restart.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 23, 2013, 11:34:59 am
http://wiki.feed-the-beast.com/ObsidiPlates

Found this, not sure if it's the same mod we did use, but has 1.5.2 and 1.6 versions already out.
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 23, 2013, 02:09:56 pm
Yeah, I noticed they updated it.  Will look to include it in the next client update, which should be up on test this weekend.

Also going to poke around on test to try to determine why our tps is so bad.  After a restart, with no users on, we are lucky to get 10-12 tps.  Might run it through a profiler to at least see if I can determine which mod the time is being spent in.  Will also try to start popping anchors to see which areas are causing the most issues.

Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 23, 2013, 08:02:28 pm
Also planning on adding Tinkerers Construct, Natura, Extra Utilities, and some CC add-ons to test.  Was thinking of adding MFR as well, but not much recent activity from that author, and no 1.6.2 version yet.  It's open source, so it will eventually get updated, but would like to see some activity on it before adding it.  We'll see though.  I may add it to test to play around with, as we can always drop it before moving it to production if needed.

Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 24, 2013, 09:23:58 am
I'm reinstalling everything on my home computer, just did a fresh DL of the pack, and getting this on log in :

ID 13447 from Mod Forestry is missing
Title: Re: Test Server Update 1.5.2 1.0
Post by: Kuges on August 24, 2013, 10:19:47 am
And went to my work computer, which has been running it all week, and get the same error. (same version of the pack that I've been running all week, no changes)
Title: Re: Test Server Update 1.5.2 1.0
Post by: Baltazar on August 24, 2013, 11:35:37 am
Sorry about that.  This has been fixed in the current client download.  It was related to the grav gun butterfly issue.  I may the change a while ago, but last night was the first reboot.