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A new test client is available for download. The below clients are zipped instance folders from MultiMC. Just unzip them inside of your instances folder and it should work fine. There are no texture packs included within the client zip files, so you will have to download those separately. Be sure to adjust the video settings prior to your first use. Production ClientClient 1.7.10 1.4 (Updated:9/5/2015) Test Client Client 1.7.10 1.4 (Updated:9/5/2015) Texture Packs Misa\Soartex Blend - (Updated:3/1/2015) ![]() ![]() ![]() ![]() September 07, 2015, 05:12:24 pm by Baltazar | Views: 2173 | Comments: 0
Production server has been updated. We are still on 1.7.10, seeing that is where the current mod support is at. All mods were brought up to date, and a few new ones were added. Some that I remember are RFTools, Pneumatic Craft, Draconic Evolution, and Immersive Engineering, though there are others as well. No existing mods were removed. Please let me know if you notice any issues. March 07, 2015, 09:44:46 pm by Baltazar | Views: 3176 | Comments: 0
Update has been deployed to production. Zip file contains new client folder as well as a new forger version. Basically all mods were brought up to date. We had to switch the server back to a standard forge client, as Cauldron is no more, and we needed the new version of Forge as the mods required it. Oh, and the server status on the web page is not working. It shows offline, but it is up. I will correct that at some point. July 13, 2014, 11:05:52 pm by Baltazar | Views: 5717 | Comments: 9
We just switched the server from a straight Forge server to Cauldron. This allows us to run both Forge mods as well a Bukkit plug-ins. This change does not require any client update. In this change we have also added a number of plug-ins i the server. Below is the current list. Essentials WorldGaurd WorldEdit WorldBorder Vault PermissionsEx LWC Multiverse IConomy CoreProtect ChestShop We have also added back the old 1.5.2 world to the server. Currently it is always dark, as it appears to have The End enviorment, even though it is set to Normal. I will play around with it more tomorrow night. If you notice lag it may be due to chunk generation that is being performed tonight on the main world. This hopefully will be finished within the next 12 hours. Pages: [1] 2
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Re: FTB Infinity 1.7.0 by Baltazar
[July 11, 2017, 05:55:02 am] Re: FTB Infinity 1.7.0 by Kuges [July 06, 2017, 07:38:27 pm] Re: FTB Infinity 1.7.0 by Kuges [July 06, 2017, 07:27:09 pm] Re: FTB Infinity 1.7.0 by Kuges [July 06, 2017, 07:09:37 pm] Re: FTB Infinity 1.7.0 by Baltazar [July 01, 2017, 04:36:00 pm]
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